The main experience of XRosspace is physical exbhibition at Studio space in London’s ICA. This bespoke arranged space will feature curated selection of VR works by polish creators. The winners of AI ART AWARD and OPENBRUSH AWARD will highlight this space alongside custom lighting, projection mapping and ineractive installations.
WHEN
14.03.24 16:30 – 20:00
15.03.24 12:30 – 20:00
16.03.24 12:30 – 20:00
17.03.24 12:30 – 20:00
TICKETS: 6GBP
#1
CLOSE
CLOSE
– HANA UMEDA
(VR 3DOF, 18min)
Jiutamai is a form full of contradictions. It is a woman’s voice expressed without words. It is a space of emancipation closed within the strict limits of the form. It is an accusation made against men, but in the form of an erotic dance performed to the delight of a client. These landscapes are created in an almost intimate distance between the viewer and the dancer. It is an experience here and now of a history from hundreds of years ago, a physical embodiment of long-gone performers.
In “Close”, Hana Umeda and Sada Hanasaki, who represent two dance experiences in one body, two stories arranged in an intimate confession, await you. Their voices can also be interwoven with silence that allows to contemplate the movement itself. In the end, however, the safe circle and the rhythm of a close encounter are broken. The performer takes control of reality.
Credits:
Director: Hana Umeda
Co-director: Dorota Sosnowska
Production:
Krzysztof Franek + Krzysztof Pijarski + Jacek Nagłowski + Pola Borkiewicz
Visual Narratives Laboratory, Lodz Film School
Executive producer: Marcin Marczyk
Key collaborator: Bartosz Kozakiewicz
Cinematography: Zuzanna Kernbach, Marek Titow
Editing: Marek Titow
Designer: Marcin Nowicki
Developer: Jakub Rogalski
Technical artist: Marek Titow
Sound Design: Przemysław Danowski
Music: Jan Tomza Osiecki, Maria Magdalena Kozłowska
Screenplay: Hana Umeda, Dorota Sosnowska
Narration: Hana Umeda, Sada Hanasaki
#2
I AND I
I AND I
– Marta Klara
(VR 6DOF, 5min)
ini (I and I) is a simulation of a digital farewell service. Death and immortality are reimagined as a bespoke, multi-sensory space of remembrance and preservation of human legacy.
ini is the brainchild of Marta Klara who sought to perform the act of worldbuilding as well as conceive of a contemporary rite of passage through life-affirming digital commemoration. The artist undertook an experiment of digital mummification in a speculative 3D environment where she buried her avatar, letting go of her old identity.
Credits:
concept, design and direction: Marta Klara
video edit: Marta Klara
soundscape: Alexandra Koumantaki
voice: Marta Klara
3D team:
Ashleigh Cottrell (BU): modelling, texturing
Kye Dorricott (NoGhost): VR supervision, mentoring
Oleg Fryazinov (BU): project supervisor
Rory Gardner (BU): programming, lighting, particle effects, scene management, materials
Angus Hill (BU): technical effects, animation, programming
Lucas Meads (BU): modelling, texturing, pre-production
Michael Page (UEL): building the white box + basic programming (gameplay/UI)
Patrick Quinnell (UEL): project supervisor
Christopher Sawyer (UEL): programming (gameplay/UI specific)
Susan Sloan (BU): project supervisor
Jack Straw (NoGhost): VR supervision, mentoring
Natasha Turner (BU): modelling, texturing
Cristina Zaharia (BU): pre-production, modelling, texturing, UV unwrapping, retopology, 2D art, skybox tryouts
special thanks: Gino Da Prato, Ella Douglas, Charlie Hayes – Cowley, Anna Lann, Moin Roberts-Islam, Sanem Ozman, Lu Ünver, Dominik Zwyrtek
supported by: NoGhost, Bournemouth University (BU), University of East London (UEL)
#3
USER AGREEMENT
USER AGREEMENT
– Rafał Kruszka
(VR 6DOF, 10min)
By exploring the spaces within the VR 6DoF experience, the participant gains access to digital tools that enable the expansion of senses. The synesthetic language of simulation provides the immersed individual with the opportunity to discover content generated by artificial intelligence models. The simulation of thoughts, speech, and emotions, as well as the self-awareness of technology and the mechanisms constructing it, undergo self-analysis by the system itself. This allows the experiencer to gain insight into the digital world, creating a portal to the brain and heart of algorithmic structure.
Credits:
Rafał Kruszka
#4
XR_ OPENBRUSH AWARD
XR_ OPENBRUSH AWARD
– "HORSE" ALBUS KUBO
(VR SCULPTED 3D MODEL)
As part of showcase programme we will feature winner & remaining competition entries of Openbrush VR ART competition.
Open Brush is a room-scale 3D-painting virtual-reality application available for virtual reality headsets for free.
#5
XR_ AI ART AWARD
XR_ AI ART AWARD
FROM HERE TO ETERNITY
(NARRATIVE VISUAL WORK)
As part of showcase program we will feature the winner of the AI ART competition – 22-page graphic novel from Grot Reszta – Warzono based on the novel “Jebło” by Ignacy Drzazga
#6
AM I AI?
AM I AI?
Interactive installation mirroring the person’s appearance and behavior using generative AI networks. Ever-morphing visual recreations raise awareness of a latent space coexisting as another dimension of reality, alongside physical and digital.
TICKETS
TICKETS
Open ICA website
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